Generated with frequency set at 1.0 (see below)
Currently, tile type is generated solely from height. Next steps after tweaking the noise for complexity will be adding in temperature (derived partially from height) and rainfall maps so we can establish proper biomes. I'd also like to run rivers.
So far, I'm finding this GamaSutra article to be very helpful in getting my head around the various concepts involved in proc-gen terrain. I highly recommend it; the explanations are great even if you're not using Unity (which I'm not for this project).
Edit to add: Increasing terrain complexity was a simple matter of increasing the frequency value when octaving.
Frequency 1.25
Frequency 1.5
Frequency 1.5 with tweaked height-to-sector mapping
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